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بررسی شیوه ای برای گردآوری اطلاعات پایه کاربران کودک با هدف طراحی بازی آموزشی با رویکرد کاربر محور | ||
نشریه هنرهای زیبا: هنرهای تجسمی | ||
مقاله 7، دوره 2، شماره 43 - شماره پیاپی 537887، مرداد 1390، صفحه 69-80 اصل مقاله (1.06 M) | ||
نویسندگان | ||
وحید چوپانکاره1؛ سیدمحمدرضا شهابی2؛ آزاده سیدابریشمی3 | ||
1استادیار گروه طراحی صنعتی، پردیس هنرهای زیبا، دانشگاه تهران | ||
2استادیار گروه طراحی صنعتی، دانشگاه صنعتی امیرکبیر | ||
3دانشجوی کارشناسی ارشد گروه طراحی صنعتی، دانشگاه صنعتی امیرکبیر | ||
چکیده | ||
در این مقاله نحوه جمع آوری اطلاعات پایه از کاربران کودک در طراحی بازی با رویکرد اصلی کاربر محور تشریح شده است. جمع آوری اطلاعات و همچنین نحوه طراحی و حتی فرآیند تکمیل آن کاملا به نظرات کاربران(کودکان پنج تا هفت سال) در محیط واقعی خودشان وابسته است. علت انتخاب گروه هدف در محدوده سنی یاد شده این است که اصولا در این سنین میدان تصورات کودکان گسترش یافته و در بازی ها تمایل بیشتری به اجرای نقش های مختلف، ایجاد ارتباط و ترکیب آموخته ها و فعالیت های هدف دار نشان می دهند. دانشمندان علوم تربیتی بر این باورند که فرایندهای شناختی همانند: زبان، اندیشه و استدلال با تعاملات اجتماعی رشد می کنند. این مقاله از دو طریق به تکمیل علوم موجود در این رابطه و در رابطه با کودکان کمک خواهد کرد. ابتدا مقاله شیوه ای برای چگونگی گردآوری اطلاعات مورد نیاز از طریق خود کودکان از طریق تعامل مستقیم را معرفی کرده و توضیح می دهد، سپس اطلاعات بدست آمده را ارزیابی و از آنها برای استفاده در طراحی خانواده جدیدی از بازی ها (بازی آزاد) آماده می کند. در روند تکمیلی تحقیق، منحصرا از یک گروه شرکت کننده استفاده شده که در قسمت بررسی کاربر توصیف شده اند. | ||
کلیدواژهها | ||
آموزش و یادگیری؛ بازی؛ رویکرد کاربر محور؛ طراحی بازی؛ کودک | ||
عنوان مقاله [English] | ||
An investigation of a method for gathering basic information about children with an aim to design educational Game considering user-centered approach | ||
نویسندگان [English] | ||
Vahid Choopankareh1؛ Seyed Mohammad Shahabi2؛ Azadeh Seyed Abrishami3 | ||
چکیده [English] | ||
Today, the importance of "playing" in childhood has been proved by a large number of researches. There is a consensus that playing is the natural method of learning. In fact, games encourage children to undergo more difficult tasks, facilitating the process of transforming to higher levels and changing drastically. Without doubt, psychologists emphasize the role of playing in children's growth; but most often, in designing proper games for children the relationship between these games and learning and growth is being ignored, and often these games are designed improperly and without considering the social and cultural needs of children, partly due to a lack of proper relationship with the "users". This article is intended to explain how to gather basic information from the users, who are little children, in order to design suitable games. Because of the fact that the main approach towards designing these games is user-oriented, the process of gathering information and also the method of designing and even the final process of its completion depends on the ideas of users (children aged five to seven) in their own real environment. The reason of selecting the target group between five and seven years of age is that, at this spectrum of age, children's imaginations have been evolved and they tend to play more roles, to create relationships and to combine learning and targeted activities. The use of this user-oriented method and the related designing in this project, forced us to gather information directly from children. This article will help to improve the prior knowledge in this regard and about children. Firstly, a new method of gathering first hand information through children themselves is introduced and explained. Then, it will evaluate the acquired information and takes advantage of them to create a new family of games (free games). In this regard, applying Mars Interview method to properties of Iranian kindergartens and combining it with already-tested methods, after discussing it with the entire operating group including trainers and designers, invaluable information about the favourite games of kindergarten children aged five to seven was acquired. These are as follows: The majority of their favourite games were games involving bodily activities like running, playing catch and so forth. A lot of children enjoy the excitement and the suspense in their games, like the excitement of waiting or seeking in hide-and-seek or even the excitement of winning and jumping in hopscotch. Role-playing and pretending were one of the things which roused boys' interests. One of the children confessed that once pretending to be someone else, they are free to act foolishly. In the other hand, watching plays or puppet shows or even attending in the play itself were quite interesting to children, so much that they were excited even about describing or talking about them. Children like to be present in the games continuously and they only enjoy themselves when constantly present in the games. During the course of this research, merely one study group was targeted, about whom we will discuss in the investigation part. | ||
کلیدواژهها [English] | ||
children, Education & Learning, Game Design, Play, User-Centered Approach | ||
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