کتابی, ابراهیم, حمیدیزاده, علی, امامی, سید مجتبی, ایزدخواه, مهدی, هاشمیان, سیدمحمدحسین. (1401). طراحی زیستبوم کسب و کار صنایع فرهنگی در ایران؛ از شخصیتسازی تا بازارسازی. , 8(4), 26-42. doi: 10.22059/jppolicy.2023.91400
ابراهیم کتابی; علی حمیدیزاده; سید مجتبی امامی; مهدی ایزدخواه; سیدمحمدحسین هاشمیان. "طراحی زیستبوم کسب و کار صنایع فرهنگی در ایران؛ از شخصیتسازی تا بازارسازی". , 8, 4, 1401, 26-42. doi: 10.22059/jppolicy.2023.91400
کتابی, ابراهیم, حمیدیزاده, علی, امامی, سید مجتبی, ایزدخواه, مهدی, هاشمیان, سیدمحمدحسین. (1401). 'طراحی زیستبوم کسب و کار صنایع فرهنگی در ایران؛ از شخصیتسازی تا بازارسازی', , 8(4), pp. 26-42. doi: 10.22059/jppolicy.2023.91400
کتابی, ابراهیم, حمیدیزاده, علی, امامی, سید مجتبی, ایزدخواه, مهدی, هاشمیان, سیدمحمدحسین. طراحی زیستبوم کسب و کار صنایع فرهنگی در ایران؛ از شخصیتسازی تا بازارسازی. , 1401; 8(4): 26-42. doi: 10.22059/jppolicy.2023.91400
طراحی زیستبوم کسب و کار صنایع فرهنگی در ایران؛ از شخصیتسازی تا بازارسازی
1دکتری خطمشیگذاری عمومی دانشکدگان فارابی دانشگاه تهران، قم، ایران
2استادیار مدیریت دانشکدگان فارابی دانشگاه تهران، قم، ایران
3استادیار مدیریت دانشگاه امام صادق(ع)، تهران، ایران
4دکتری مدیریت بازرگانی دانشگاه سمنان، سمنان، ایران
5دانشیار مدیریت دانشگاه باقرالعلوم(ع)، قم، ایران
چکیده
علیرغم ظرفیت بالای فرهنگی و اقتصادی صنعت انیمیشن و بازارسازی فرهنگی، این صنایع در کشور ما مورد غفلت واقع شده است. بطوری که فعالان این حوزهها نیز همواره با چالشها و مشکلات فراوانی مواجه بودهاند. در این پژوهش، طراحی زیستبوم کسب و کار صنایع فرهنگی بعنوان سیاستی برای حل مسائل صنعت پویانمایی کشور و به تبع آن بهرهبرداری از ظرفیتهای فرهنگی و اقتصادی آن مدنظر بوده است. در این پژوهشِ کیفی با راهبرد تحلیل مضمون و با مصاحبه با خبرگان حوزههای مرتبط، زیستبوم مذکور با تأکید بر انیمیشن و سه صنعت منتخب جهت بازارسازی(نوشتافزار، پوشاک و اسباببازی) احصا شد. در مدل نهایی، نهادهای زیستبوم به «نهادهای پشتیبان و تسهیلگر» و «نهادهای عملیاتی» تقسیم شدند. در پایان نیز علاوه بر توصیه به دولت برای تقویت نظام صنفی، ایفای نقش تسهیلگری و کاهش مستمر حضور در بخشهای عملیاتی، ایجاد نهادهای مختلفی برای تکمیل زیستبوم و عملکرد بهینه آن پیشنهاد شد.
Designing the Business Ecosystem of Cultural Industries in Iran (From Characterization to Merchandising)
نویسندگان [English]
Ebrahim Ketabi1؛ Ali Hamidizadeh2؛ Seyed Mojtabi Emami3؛ Mahdi Izadkhah4؛ Seyyed Mohammad Hossein Hashemian5
1Ph.D. of Public Policy making, Farabi Campus, University of Tehran, Qom, Iran
2Assistant Professor of Management, Farabi Campus, University of Tehran, Qom, Iran
3Assistant Professor of Management, Imam Sadiq University, Tehran, Iran
4Ph.D. in Business Management, Semnan University. Semnan. Iran
5Associate Professor of Management, Bagher-al-oloom University, Qom, Iran
چکیده [English]
Despite the high cultural and economic capacity of the animation industry and merchandizing,these industries have been neglected in our country.So that the activists in these areas have always faced many challenges and problems. In this study,the business ecosystem design of cultural industries (from characterization to merchandizing)has been considered as a policy to solve the problems of the country's animation industry and,consequently,to exploit its cultural and economic capacities. In this qualitative research with the thematic analysis strategy and by interviewing 23 experts in related fields,the mentioned ecosystem was counted with emphasis on animation industry and three selected industries for merchandizing(Stationery,clothing and toys).In the final model,ecosystem institutions were divided into "supporting and facilitating institutions" and "operational institutions". In the end,in addition to advising the government to strengthen the union system,play the role of facilitator and continuously reduce the presence in the operational sectors,the creation of various institutions to complete the ecosystem and its optimal performance was proposed.
کلیدواژهها [English]
Cultural Industries, Business Ecosystem, Animation, Characterization, Merchandising
مراجع
Anggraeni,E.,Hartigh,E.,& Zegveld,M. (2007). Business ecosystem as a perspective for studying the relations between firms and their business networks. ECCON 2007 Annual Meeting (pp. 1-28). Veldhoven:TVA.
Animation house site. (2016-08-26). Production of 5 animated films at the Islamic Revolution Animation House. Retrieved from animation house:http://animation.ir/[in Persian]
ASIFA iran. 2018-01-08). A group of animation activists issued a statement. Retrieved from Mehr news agency:https://www.mehrnews.com/news/4194373 [in Persian]
Bakalli,M. (2015). The creative ecosystem:Facilitating the development of creative industries. Vienna:UNIDO.
Bonet,L.,& Négrier,E. (2018). The participative turn in cultural policy:Paradigms,models,contexts. Poetics,1-10.
Haghir,Saeed and Ghorban,Lida. (2017). Examining the state of animation in Iranian cinema (from the perspective of audience theory). Social Science Studies,23-38. [in Persian]
Hosseini,Seyed Hossein,Aghaei,Seyed Amir,Ishaqpour,Shahdad and Hossein Qoli Nouri,Ahmad Reza (2016). The institutional structure of Iran's animation industry. Tehran:Knowledge base of technology. [in Persian]
Imamzadeh,Seyyed Masoud. (2006). Considerations in the pathology and organizing of Iran's national animation. Farabi,339- 348 [in Persian]
Iranian Organization of Cinema and Audiovisual Affairs. The organizational structure of the film organization. Retrieved from Cinema Organization:http://cinema-org.ir/?p=cntpage&txtid=2021 [in Persian]
Izadkhah,Mohammad Mehdi. (2017). Cultural merchandizing - a look at the market of animation by-products and other popular cultural products in Iran. Tehran:research and Planning Center. [in Persian]
Jahanizadeh,Fatemeh,Mashbaki,Asghar,Kurdanaij,Asadullah and Khodadad Hosseini,Seyyed Hamid. (2014). Explaining the intellectual foundations of the business ecosystem approach. Management researches in Iran,139-160. [in Persian]
Ketabi,Ebrahim,Hamidizadeh,Ali,Emami,Seyyed Mojtabi and Izadkhah,Mohammad Mahdi. (2021). Typology of cultural industries policies in Iran. Religion and Cultural Politics,130-155. [in Persian]
Keyqobadi,Marzieh,Fakhraei,Marzieh,Alavi,Seyedeh Sara and Zovar,Seyyed AbdolMajid. (2008). From cultural industries to creative industries. Qom:General Directorate of Islamic advertisement of qom. [in Persian]
Management and Planning Organization of Iran. (2012) Fourth Economic,Social and Cultural Development Program Bill of the Islamic Republic of Iran. Tehran:Publications of Iran's Management and Planning Organization. [in Persian]
Ministry of Justice website (2019). Ministry of Justice Retrieved from:https://www.justice.ir/Portal/View/Page.aspx?PageId=e63dc816-76c3-49d9-9f87-4323816d3ff0 [in Persian]
Moore,I. (2014). Cultural and Creative Industries concept – a historical perspective. Procedia - Social and Behavioral Sciences,738-746.
Moqtadaei,Morteza and Azghandi,Alireza. (2015). Pathology of cultural policy of the Islamic Republic of Iran. Political Science Quarterly,26-7. [in Persian]
Mustafa,Peyman. (2017-09-02). Animation accessory market. Retrieved from:soft and cultural technology http://cultech.ir/post/408556182 [in Persian]
O’Regan,T.,& Goldsmith,B. (2006). Making Cultural Policy:Meeting Cultural Objectives in a Digital Environment. Television & New Media,68-91.
Qashqavi,Alireza,Hashemi Neko,Seyed Alireza and Vaezinejad,Mohammad. (2014). Designing a venture capital in cultural industries. National conference on key topics in management and accounting sciences. (pp. 1-14) Gorgan:Golestan Red Crescent Scientific-Applied Education Center. [in Persian]
Safura,Mohammad Ali and Arab,Zahra. (2014). Investigation and analysis of the animation art-industry production market in Iran and the obstacles to its development based on the SWOT model. Applied Arts Bi-Quarterly,29-37. [in Persian]
Sajjadi Neiri,Seyyed Mohammad Hossein. (2019-05-10) 600 billion rials,Iran's insignificant share of the financial turnover of the world's animation industry. Retrieved from:https://www.irna.ir/news/83590277 [in Persian]
Salehi Amiri,Seyedreza and Habibi,Fariba. (2009). Evaluation of the role of the activities of the intellectual development center for children and adolescents in maintaining and strengthening the cultural identity of children and adolescents (based on storytelling). Journal of Cultural Management,21-40. [in Persian]
Smith,K. R. (2006). Building an innovation ecosystem:Process,culture and competencies. INDUSTRY & HIGHER EDUCATION,219-224.
Supreme Council of the Cultural Revolution. (2001-01-30) Regulations on how to monitor signs,symbols and images on clothing,stationery and similar goods. Retrieved from:Islamic Council Research Center https://rc.majlis.ir/fa/law/show/100725 [in Persian]
The official site of the Artistic Sect of Islamic Republic of Iran. (2019). Artistic Sect of Islamic Republic of Iran. Retrieved from https://hozehonari.ir/ [in Persian]
The official site of Satra. (2019). Regulatory organization of pervasive audio and video media in virtual space. Retrieved from https://satra.ir/ [in Persian]
The official site of Saba animation center. (2019). Saba animation center. Retrieved from http://sabanimation.ir/aboutus [in Persian]
The official site of the Center for the Development of Documentary and Experimental Cinema. (2019). Center for the development of documentary and experimental cinema. Retrieved from:https://defc.ir/Explain/2 [in Persian]
Throsby,D. (2010). The economics of cultural policy. New York:CAMBRIDGE UNIVERSITY PRESS.
Towse,Ruth. (2016). Advanced introduction to cultural economy. Translator:Rashidi. Tehran:Tisa. [in Persian]
(2017). strengthening the creative industries for development in the Republic of Korea. New York:UNCTAD.
Warwick,U. o. (2015). Enriching Britain:Culture,Creativity and Growth. Coventry:University of Warwick.
Zarei,Azim and Asadi,Mohammad. (2017). Identifying the key factors of success in developing a merchandising strategy for animated characters in the Iranian market using the grounded theory method. Business Management Quarterly,567-582. [in Persian]